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Converting GIF to PNG keeps the transparent background intact, which is the reason to choose PNG over JPG for a logo or an icon. An animated GIF becomes its first frame, because a PNG holds exactly one picture. Drop the file above and it converts inside your browser, losslessly and without an upload.
Up to 100 files at once. Mixed formats are fine.
They convert one after another and download together as a ZIP.
GIF to PNG






The decision comes down to transparency. GIF can mark pixels as see-through and PNG stores that faithfully; JPG has no alpha channel at all and fills transparent areas with a solid colour. A logo with a transparent background converted to JPG arrives on a white rectangle — sometimes invisibly, if the logo itself is pale.
PNG is also lossless, so the picture is preserved exactly rather than compressed with detail thrown away. For anything with hard edges — an icon, a diagram, text, a sticker — that matters twice over: JPG smears those edges, and PNG does not touch them.
The two formats disagree about what transparency means. GIF stores one bit per pixel: transparent or not, nothing between. PNG stores a full opacity value, so an edge can fade gradually from solid to invisible, which is what makes a PNG logo sit cleanly on any background colour.
Converting GIF to PNG therefore loses nothing and does not magically improve the edges either. A GIF’s hard, slightly jagged outline stays hard and slightly jagged, because that is what is in the file. The advantage arrives afterwards: if you edit the PNG — resize it, add a shadow, feather an edge — the format can hold the result, where re-saving as GIF would flatten it back.
A PNG is a single picture. There is no mechanism for a second, so an animated GIF has to be reduced to one frame, and the first is the only choice that does not involve guessing which moment was meant.
That is frequently not the frame anybody wants, because animations often open on a blank or near-blank lead-in. If a specific moment matters, convert the GIF to MP4 or WebM first and take a still from that — the video route lets you name a timestamp, which is exactly the control this conversion cannot offer from a single-image target.
A GIF holds at most 256 colours, and whatever was lost when it was made is gone before this conversion begins. PNG stores what it is given, losslessly and exactly — which means a banded GIF produces a banded PNG.
That is worth stating because "lossless" gets read as "restores quality", and it does not. What it guarantees is that nothing further is lost: the PNG will not degrade when you edit and re-save it, which a JPG would. If the original image before it became a GIF still exists somewhere, converting that instead will always look better.
The practical answer is to move the frame you want to the front. Any GIF editor trims the lead-in, and after that this conversion returns the moment you meant.
For a specific frame deep inside a long animation, convert the GIF to MP4 first and take a still from the video, where a timestamp can be named. Two steps, but it is the only route that reaches frame 147 of 300.
A GIF is compressed, and a PNG usually ends up larger for the same picture. That surprises people who think of PNG as the modern format and GIF as the old small one.
The reason is that the GIF only ever had 256 colours to store, while the PNG is holding the same picture in a format prepared for sixteen million. On a very flat image PNG sometimes wins anyway; more often it does not. What PNG buys here is not size — it is that the next edit costs nothing.
Two cases. The first is a sticker, an emoji or a mark with transparency that has to go somewhere GIF is not accepted: a design tool, a document, a slide deck.
The second is anything about to be edited. A GIF re-saved after every change goes through the palette again each time and degrades a little more; a PNG does not. If the file is going to be worked on, the conversion has paid for itself by the second save.
The PNG is exactly the size of the GIF. Animations are often small, because every extra pixel was multiplied across every frame when the format took hold, and 480 pixels wide remains common.
Enlarging the PNG afterwards adds no detail, because there was none there to add. If the image needs to be large, the GIF is the wrong source to start from.
Drop a folder and each GIF gives up its first frame as a PNG; the results come back as a ZIP, in the order you provided them.
The decoding and the PNG encoding both run in your browser with code the page downloaded. Nothing is sent, so there is no queue behind anybody else and no daily allowance to spend; the batch itself stops at 100 files at once.
| GIF | PNG | |
|---|---|---|
| Full name | Graphics Interchange Format | Portable Network Graphics |
| File extension | .gif | .png |
| Media type | image/gif | image/png |
| Compression | Lossless — nothing is discarded | Lossless — nothing is discarded |
| First published | 1987 | 1996 |
| Published by | CompuServe | PNG Development Group |
| Specification | GIF89a | ISO/IEC 15948 |
| Licensing | Open standard | Open standard |
| Standing today | Legacy, still read everywhere | Current |
| Bit depth | 8 | 16 |
| Colour it can describe | indexed palette | RGB, greyscale, indexed palette |
| Largest image | 65,535 px per side | 2,147,483,647 px per side |
| Opens in a browser | Every browser | Every browser |
| Considered instead | WebP, MP4 | WebP, SVG, JXL |
PNG holds a single still image. An animated GIF keeps its first frame and loses the rest, so a conversion is a way to take a still out of one, not a way to move it.
Nothing is discarded. GIF and PNG both store their content losslessly, so the conversion is a change of packaging rather than a change of quality, and it can be repeated without accumulating damage.
Transparency survives. Both GIF and PNG store an alpha channel, so a cut-out stays cut out and nothing is filled in behind it.
GIF dates from 1987 and is largely superseded. PNG is what current software writes, so the conversion is as much about staying readable as about the file itself.
GIMP and Adobe Photoshop read both GIF and PNG, so there is a way to check the result against the original without a second tool.
GIF is CompuServe's format, published in 1987. It records 8 bits per channel.
PNG comes from PNG Development Group and dates from 1996, specified as ISO/IEC 15948. Adobe Photoshop, GIMP and Paint.NET all read it.
Yes, and that is the main reason to choose PNG over JPG here. GIF marks pixels as fully transparent or fully solid, and PNG stores all of that faithfully. It can do more besides — PNG supports partial transparency, which GIF cannot — so nothing is lost, though nothing soft is gained either: an edge that was hard in the GIF stays hard.
The first. A PNG holds one picture, so an animation has to become a single moment and the first frame is the only one that can be chosen without guessing. If the frame you want is later, this is the wrong tool — convert the GIF to a video and take a still from that, where you can pick the moment by time.
It will not look worse, which is the useful guarantee. PNG is lossless, so the picture is stored exactly as it was, and any editing you do afterwards will not soften it further. What it cannot do is undo the colour reduction the GIF already applied — if the GIF is banded, the PNG is banded identically, just permanently and cleanly.
Usually it is smaller, because PNG compresses flat colour better than GIF does. When it is larger, the cause is almost always that the GIF was an animation and you are comparing one frame against many — or that the image is photographic, where neither format is the right home. For a logo or an icon, expect the PNG to win.
No. The GIF is decoded and the PNG written inside your browser, so nothing is sent. There is no account and no daily allowance; a batch runs to 100 files at once.
This page converts one into the other. If you are choosing rather than converting, GIF vs PNG answers which to use, for what, and what each is bad at.
The claims this page makes about GIF and PNG are checkable, and these are the documents that settle them.