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GLB
glTF with its textures packed in. One file instead of a folder full of dependencies.
GLB is a binary format, meaningful only to a program that knows it. It stores shapes and coordinates rather than pixels, so it stays sharp at any size — a logo scaled to a billboard loses nothing. It is used for the web and handing a finished file over.
The extension is .glb, and the full name is Binary glTF. Both matter less than what the file can hold, which is what the rest of this page is about.
Khronos Group published it in 2016. The specification is glTF 2.0.
Age is worth knowing here for one practical reason: the older a format is, the more programs have had time to learn it.
Anyone can implement it without asking permission or paying a licence, which is why it turns up in so many programs and why files written twenty years ago still open.
GLB stores its content exactly. Saving it again changes nothing, so it can be opened, edited and re-saved as often as you like without accumulating damage — which is what makes it a working format rather than a delivery one.
GLB can store an animation rather than a single still. That is worth knowing before converting one: a target that holds one frame keeps the first and drops the rest, usually without saying so.
Blender, three.js and Babylon.js read it, and so do most programs of the same kind.
If a file will not open, the format is rarely the problem — it is more often that the program predates it. Converting to something older is the reliable way past that, and it is what the rest of this site is for.
Every current browser reads it.
That makes it a safe thing to put on a page or attach to a message without wondering what the other end has installed.
GLB is meant to be opened and changed. Keep the file in this format for as long as the work is going on, and export from it whenever a finished copy is needed.
| Extension | .glb |
|---|---|
| Media type | model/gltf-binary |
| Published by | Khronos Group |
| First published | 2016 |
| Specification | glTF 2.0 |